In this one-hour webinar you’ll find an in-depth overview of KeyShot as well as the new features of the recently released version at the time of the recording – KeyShot 7.
The video also covers transitional info if you were using any previous version.
You’ll learn how to manipulate your imported models by creating and modifying models sets. With the built-in HDRI editor you’ll be lighting scenes in no time. Normally in other software you’d need to import a premade HDRI.
In KeyShot you have full control over your HDRI which makes a big difference in workflow. You can even save your own HDRI for later use.
Apart from the basic material creation you’ll also learn how to create a slightly complex metal material and add labels to renders.
This other handy webinar cuts to the chase of KeyShot’s specialty: Rendering.
Over the entire video you’ll pick up some tips for faster production.
You’ll immediately learn why most products are shot using a longer lens, which you can mimic in KeyShot. You will also learn how to block not only your camera angles but also your materials.
What’s nice about this is you can save your camera angles and swap them back and forth for checking or even for rendering.
As KeyShot ships with its own HDRI editor, you can readily light your scene and add directional lighting for emphasis. This feature sets KeyShot apart from its competitors for faster lighting iteration.
You’ll also get a glimpse of how to use the material graph. You’ll learn how to add bump height for more convincing labels. You’ll also learn how to align textures such as wood grain directions depending on the orientation of your model.
Lastly you’ll learn how to use the region render to focus on specific sections of your image.
In this way you can check the render quality without waiting for the whole image to be processed. You can then adjust samples accordingly.
KeyShot is not really animation software. It does not have controllers or joints for deformation.
However, if you just want to create a short animation without going to other applications this video will show you the ropes.
As an example you’ll learn how to animate an alarm clock. You’ll learn how to use the geometry editor to split objects fast. You’ll also get comfortable in using the timeline which is a big part of KeyShot.
The author also gives some advice to make your animations more convincing.
In this tutorial you’ll learn to render a complicated product: the iPhone.
While it may look simple, it is not as straightforward as it seems. The main reason is that the iPhone is highly reflective and needs a precise light placement.
More often than not you’ll need to include a light object that does not really illuminate the scene but will only serve as a reflection. You’ll also realize that with different angle might actually need a different light placement.
This tutorial will show you how to deal with all those problems.
In addition the phone also serves as a tricky subject to texture as it has several small parts such as a speaker, camera, and charger port that require close-up shots.
The instructor here breaks down one of his lighting studies from start to finish.
What makes this different from the previous tutorial is that it features an outdoor environment.
As you might guess, most of KeyShot’s tools are for interior or studio-lit shots. But this doesn’t mean it can’t render exterior scenes!
Follow along with this video to learn how to deal with some challenges on setting up an exterior scene.
Specifically you’ll learn how to use trees to cast shadows that blend naturally in the scene. This video also shows how flexible KeyShot can be in dealing with such an environment.
You can start with the sun and sky to make it easy. Changing the position of the sun by changing the scene’s internal clock, stuff like that. You can also modify the sun’s size to affect how soft your shadows look.
So this is one heck of a tutorial showing how to create a makeshift wall and shelf lighting set-up.
Since KeyShot is a photorealistic renderer you can mimic how you would light this scene in real life.
Also since KeyShot is a digital tool you don’t need to exactly recreate the setup with 100% accuracy.
This video will show you how to combine your real-world knowledge and digital flexibility together. You’ll be creating a beam of light across a wall using a few pieces of primitives that can act as window shutters.
Any fans of sci-fi reading this? I really hope so cause this course should be right up your alley.
Here you’ll learn how to create futuristic busts for pre-visualization using ZBrush and KeyShot. You’ll learn an efficient and effective workflow for hard surface creation from a working professional in the entertainment industry.
With KeyShot for reliable and fast rendering, you’ll be able to create a polished final piece with 3D work quality that could make it into AAA games.
Product Design Pipeline: Rendering a Watch in KeyShot
Last but certainly not least is this detailed video guide teaching you how to create stylized axes that can be used for games or films.
We start by working from 3ds Max for blocking. This leads to creating the smaller details by sculpting in ZBrush. Finally we will render it all in KeyShot so it’s ready for a portfolio.
As ZBrush sculpts are usually heavy, you’ll learn how to optimize your object by decimating before going to Keyshot.
What makes this tutorial so interesting is how you’ll be creating different materials for fabric, metal, and wood. You’ll learn how KeyShot can easily make great-looking renders with very little user input—if you know what you’re doing.
Author: Ben Traje
Ben is a stylized character rigger based in Davao City, Philippines. Proficient in Maxon, Cinema4D, and Autodesk Maya, he's available for remote freelance work with plenty of samples in his portfolio.