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Substance Painter is recognized as the most innovative texture painting software on the market.
With Substance Painter it has never been easier to create gorgeous textures for your models with ease.
If you’re looking to make pro-quality 3D models for video games or animation projects then you’ll want to learn this program.
To help you learn the ropes of the program we’ve compiled a list of the best tutorials for novices and intermediate users alike. With these high-quality instructional videos & courses you’ll be well on your way to mastering Substance Painter.
Working in Substance Painter For The First Time
This entry level tutorial is designed for complete beginners and those who have never used the software before.
It covers the basics of navigating the program and provides some background as to what Allegorthmic’s Substance Painter is all about.
You’ll learn about PBR shaders(physical-based rendering) and how they fit into the game-asset pipeline.
The instructor gives an overview of how to import and a texture a model from scratch. He includes a detailed explanation of the various settings available for creating your assets too.
Substance Painter’s non-destructive workflow means that you can change settings and texture sizes at any point. This is great for experimenting with different texture maps without having the restraints of a strict workflow.
Part of this tutorial is devoted to explaining some of the most common tools available for painting your textures.
Lastly this tutorial shares a few shortcuts and commands that you should memorize to develop a pro workflow.
This detailed, hour-long instructional video is a great place to start learning Substance Painter.
As the instructor puts it, “Substance Painter is basically Photoshop for 3D on steroids.”
If you’re a student or teacher you can get a one-year license of the program for free. All you’ll need is a copy of your student ID.
This tutorial covers the basics of the program including how to import and export models and configure settings for the Unity and Unreal game engines.
After some quick instructions on how to set up your drawing tablet you’ll learn how to combine textures and paint them. Using Substance Painter it’s easy to create heightmaps and bump maps to give your models extra details.
This crash course by Dylan Mellott covers all the essentials necessary for getting started with Substance Painter.
He explains the user interface, using materials, the layer structure, and particle systems.
Towards the end of the video Dylan provides some general tips and tricks that are useful to know regardless of skill level.
Dylan explains the workflow of Substance Painter by walking you the process of texturing a cool sci-fi gun. There’s a ton of useful information in this tutorial on how to really tap into the true power of Substance Painter by taking advantage of the non-destructive workflow.
After setting up the basic structure of your texture it’s easy to adjust settings and get a wide variety of effects. This way of working is great for exploring a variety of options and bringing out your creative potential.
Steve White from pixelfondue provides a detailed look at using Layers and Masking in Substance Painter.
This a powerful set of features that allow you to combine and blend various texture layers to quickly create complex surface materials.
The appeal of PBR shaders is the elaborate realism and dynamic lightning effects that can be obtained with little effort on the part of the artist. With one stroke of the brush Substance Painter can simultaneously create height information, smoothness, color, reflections, and much more.
This tutorial walks you through creating a variety of textures and substances so that you have a strong grasp of what Substance Painter can do for your project.
Once you master the basics of using this software it’s possible to create just about any real-world material you could imagine.
Professional character artist and instructor Andrew Smith created this tutorial for intermediate game artists looking to improve their skills in Substance Painter.
He’ll show you how to prepare your model in ZBrush and export it using 3ds Max before texturing it in Substance Painter.
Andrew is an excellent artist with a plethora of a great tips and tricks to improve your skills.
Not only will you get to see the workflow of a professional but you’ll learn how to bake textures so that you can transfer all the rich features and dynamic lightning effects available in Substance Painter onto a simple texture for use in your games.
While this course does cover the basics of Substance Painter it assumes some knowledge of 3D modeling and game asset creation. So this is not a great starting point for absolute newbies but definitely a nice resource for anyone beyond that stage.
Hand-Painted textures have long been a staple of the video game artist’s toolbox.
Not only can this technique overcome technical limitations but it can be used to create unique and original art styles.
With this course you’ll learn how to create standard effects like metal and water without relying on dynamic lightning or reflections.
Within this video series you’ll see how to create organic surfaces like wood grain, fruit, and weather effects. By the end you’ll understand how to build beautiful painterly textures that will stand out in any portfolio.
This tutorial series focuses on creating realistic textures for your characters.
You’ll see how to build natural skin tones by blending and mixing various paint layers together. You’ll also learn to utilize the non-destructive workflow of Substance Painter to create realistic cloth.
Once the texturing is complete the instructor will walk you through the process of baking out your texture map.
This is an excellent place to start for artists looking to create realistic characters that meet today’s high-quality standards.
Josh is an artist and game developer who specializes in sci-fi, fantasy, and abstract art. His work employs vibrant colors and combines elements of glitch art, outrun, retro-gamming, neo-geo, and conceptual art. He trained as an oil painter before picking up 3D modeling, animation, and programming. He now runs Brain Jar, a small game development studio that focuses on experimental, narrative-driven content. You can learn more on the website or on Twitter @brainjargames.