It covers everything about working in the field across every medium from TV to movies and video games.
So does this offer a practical guide for artists looking to go pro? And is this worth purchasing if you’re hoping to break in as a concept artist?
Let’s dive in and take a look.
The book spans almost 200 pages with a lengthy index and a glossary of industry terms.
There’s also a section covering resources for concept artists with suggestions for software, books, and online learning for teaching yourself the skills you need right at home.
Most chapters delve into specific topics about concept art like how it works and what’s expected of different artists working in different areas.
Here’s a quick rundown of all the main chapters:
An Introduction To Concept Art
Getting Into Concept Art
Working In The Industry
Future Options(careers, freelance)
Also note each chapter has little “Artist Profile” snippets that read like kinda mini interviews.
They capture the feelings and opinions of professional artists who have made their way into concept art jobs.
I found these little snippets so valuable to help break up the content and offer inspiration while reading.
This also seems geared towards younger artists who haven’t cemented their path yet. Granted you can get into concept art regardless of age or when you start drawing.
The key is consistency and having a good eye for design. Early chapters explain this clearly by describing concept art like so:
Concept art, or concept design as it can also be known, is understood as the visualization of ideas which currently only exist as written words, or thoughts, in someone’s head.
A bit wordy but accurate.
The goal of a concept artist is to envision different ideas for worlds, characters, creatures, weapons, you name it.
Then the artist takes those ideas and turns them into reality. This may be through 2D paintings or 3D modeling & rendering(or both!)
As you work through each chapter you’ll find golden nuggets that help paint a clearer picture of the industry and working as a concept artist.
There’s a chapter on the typical workflow and the average workload of a studio concept artist. You’ll learn what’s expected of a professional artist in the field and how to handle projects.
Imagine having this kind of information before even applying for a job!
You’d be going into the interview with knowledge and foresight of exactly what the art director is looking for.
Other chapters teach you about the best software to learn if you’re aspiring to work as a concept artist.
If you want to do 2D concept art then you’ll be doing a lot of digital painting. Photoshop is the industry staple but you can also try Krita, Corel, Paint Tool Sai or Sketchbook.
For 3D there’s a lot more.
Big programs like Maya and Blender are very popular. But sculpting tools like ZBrush are also mentioned. And the book clarifies all of these programs by explaining how they work and why you’d want to learn them.
Basically think of this book like a true roadmap for learning concept art. I know there isn’t really one out single road to follow… but this Ultimate Career Guide is the closest thing.
What You’ll Take Away
Let me say this is not an instructional book for learning to paint or make art.
You will not read this book and find exercises or techniques for painting. That requires work on your own studying from other teaching tools like painting courses.
But here’s what you will get from this book:
A clear understanding of what concept artists do
How the concept art industry works
Things that studios look for when hiring
How to create a killer portfolio
How to create work that fits your career goals
What to expect as a professional concept artist
I’d say this book compares closely to Big Bad World of Concept Art which we also reviewed.
However The Ultimate Concept Art Career Guide offers more behind-the-scenes insight from professional artists. That’s what makes this a bit more entertaining along with more inspiring.
You’ll find dozens of pages covering how to present yourself and how to present your work. There’s even sample portfolios from professional concept artists to help you model your work in a similar fashion.
Granted I can’t guarantee this book will land you a job. Nothing can guarantee that.
What I can guarantee is with this book you’ll have all the knowledge necessary to start working towards a career. You’ll learn how to present yourself in a hireable manner and how to organize a killer portfolio.
This book even has tips for designing and launching a usable portfolio website online.
So you’ll learn interviewing skills, designing a portfolio(and a website) with great work, how to land a job, and what the industry offers once you have a job. This includes personal organizational skills and how to cope with long projects in a stressful environment.
Not to mention all the artist profiles and mini-interviews sharing advice plus the amazing artwork printed between these pages.
This is truly a tome for helping aspiring concept artists and vis dev artists all over the world.
Who’s This Book For?
If you’re a complete beginner just learning how to draw or paint then this book won’t help right away.
You might still pick up a copy just to read through and learn about the industry. No harm in that! But you won’t be able to put the advice into action until you have semi-professional skills at least.
I mostly recommend this book for existing artists who already know how to draw and paint fairly well. At least well enough to start developing a portfolio.
Use this book more as a guide to navigate the confusing process of becoming a concept artist.
And if you are a complete beginner don’t shy away from grabbing a copy. This book offers some real inspiration and can prove useful once your skills develop enough to build a portfolio.